guglagri.blogg.se

Binaryformatter in unity for mac
Binaryformatter in unity for mac







binaryformatter in unity for mac

Serialization of various large arrays and lists Serialization of a complex object with lots of polymorphism *Unity JsonUtility has been excluded from this benchmark because it supports neither polymorphism or dictionaries Serialization of a simple object with no polymorphism The performance graphs in this section are profiled with OdinSerializer's binary format. OdinSerializer compares very well to many popular serialization libraries in terms of performance and garbage allocation, while providing a superior feature-set for use in Unity. Used in hundreds of games and supported by Asset Store developers such as OdinSerializer is an open-source version of the custom serializer built for and used by

binaryformatter in unity for mac

:Run(ExecutionContext, ContextCallback, Object, Boolean) :RunInternal(ExecutionContext, ContextCallback, Object, Boolean) UnityEngine.Debug:LogException(Exception) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) Possible causes are invalid stream or object version change between serialization and deserialization.Īt .Binary._BinaryParser.Run () in :0Īt. (.HeaderHandler handler, .Binary._BinaryParser serParser, System.Boolean fCheck) in :0Īt. (System.IO.Stream serializationStream, .HeaderHandler handler, System.Boolean fCheck) in :0Īt. (System.IO.Stream serializationStream, .HeaderHandler handler) in :0Īt. (System.IO.Stream serializationStream) in :0Īt StandardFileSystem.LoadObject (System.String filename) in :0 SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Total: 5.459800 ms (FindLiveObjects: 0.220000 ms CreateObjectMapping: 0.123000 ms MarkObjects: 4.921000 ms DeleteObjects: 0.195500 ms)įile is invalid: C:/Users/(Me)/AppData/LocalLow/adamgryu/A Short Hike/GameSaveNew.mountain Unloading 56 unused Assets to reduce memory usage. I will not clear things because this should be persistent in this game! Yarn is trying to ResetToDefaults in this adapter. DialogueController: Located service and caching it. An instance of GlobalData is needed in the scene, so '(Global Singleton) GlobalData (UnityEngine.GameObject)' was created with DontDestroyOnLoad. An instance of ServiceLocator is needed in the scene, so '(Global Singleton) ServiceLocator (UnityEngine.GameObject)' was created with DontDestroyOnLoad. An instance of CustomControllerManager is needed in the scene, so '(Global Singleton) CustomControllerManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad. An instance of is needed in the scene, so '(Global Singleton) (UnityEngine.GameObject)' was created with DontDestroyOnLoad. Setting up 8 worker threads for Enlighten.Īt (wrapper managed-to-native) (UnityEngine.GameObject,bool)Īt EnableSimutaneously.OnDisable () in :0 TimerManager: Created a new service in the scene. An instance of TimerServiceLocator is needed in the scene, so '(Global Singleton) TimerServiceLocator (UnityEngine.GameObject)' was created with DontDestroyOnLoad. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ Line: 35)

binaryformatter in unity for mac

An instance of is needed in the scene, so '(Resource Global Singleton) SoundPlayer(Clone) (UnityEngine.GameObject)' was loaded as a prefab with DontDestroyOnLoad. Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)ĭ3D11 device created for Microsoft Media Foundation video decoding. GfxDevice: creating device client threaded=1 Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/A Short Hike/AShortHike_Data/UnitySubsystems Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/A Short Hike/MonoBleedingEdge/etc' Mono path = 'C:/Program Files (x86)/Steam/steamapps/common/A Short Hike/AShortHike_Data/Managed'









Binaryformatter in unity for mac